Unlimited Translation Works

Fate/Zero – 01

Loli Rin

DOWNLOAD HD: [UTW]_Fate_Zero_-_01_[h264-720p][E2552AFF].mkv [DDL1] [DDL2]
DOWNLOAD SD: [UTW]_Fate_Zero_-_01_[XviD][03C28B75].avi [DDL1] [DDL2]

I am very happy to present to all of you our offering for the Fall 2011 season: Fate/Zero! This series tells the story of the 4th Holy Grail War, precedent to the 5th as detailed by the original game of the franchise, Fate/Stay Night. You can jump straight into this series if you haven’t encountered anything Type-Moon before, but you might be confused at some parts, and you’ll also pretty much spoil the entire Fate/Stay Night plot for yourself.

Loli Rin almost gave me a heart attack from moe overdose, and Irisviel was so lovely that I had visual orgasms every time she appeared, but I decided to go with Loli Rin for the release pic since Irisviel will surely have a lot of screentime to come.

With just the first 1-hour episode, we’ve covered both the prologue and Act 1 of the original light novels, which would amount to about a third of the first book. How they’ll stretch out the rest of the material to accommodate 25 episodes should prove interesting.

We’re using Aniplex subs, but I’ve given them quite the editing makeover, hence the tag. The delay was due to some unfortunate problems we ran into with encoding; I did take the time to do an extra QC run, though. It also turned out the MBS cap wasn’t much better than the Tokyo MX initial airing, so we’ll be using the MX caps instead as it’s faster etc.

And that’s enough blogging from me. Please enjoy!

arEdit: The HD release is 10-bit. Please make sure your codecs/codec packs are up to date. If you see falling tiles or it looks like the video is on acid, you are probably using non-recent codecs and it would be a good idea to update them.

322 Thoughts on “Fate/Zero – 01

  1. dual*

  2. Leon-Gun on October 7, 2011 at 11:58 pm said:

    @NHK: this is actually pretty important, especially when they talk about a Magus magical strength. Od is basically the magi’s equivalent of a power level (along with the amount and quality of their magic circuits).

  3. ahh, i wish kariya wouldve won..
    anways, would you guys consider re-encoding UBW for 10-bit? sicne your initial release is quite, well, BIIIIIIIIIIIIIIIIIG…

  4. @Leon-gun: Agreed. If a character were to say “Your maryoku is not enough to defeat me”, translating maryoku as Mana would contradict everything. Because mana is the magical energy that exist in the air, while od/odo is the magical energy a magus produce.

  5. Leon-Gun on October 8, 2011 at 5:24 am said:

    @NHK: Well, there’s more factors like how much prana a magus can process through his magic circuits without backlash (and how many circuits he has to begin with) but overall yes, Od determines how much strength he has as they use their own magical energy to initiate the spell (mana is used to mantain the spell in place).

    Maybe the reason it bugs me so much is because Fate/Stay Night actually explains the subcategories of magical energy several times.

  6. I’m well aware of the distinction between the two types of maryoku, thank you very much. From my understanding, マナ (natural mana) and オド (internal mana or “Od”) are the exact same thing except they differ only in where they exist (the former is mana produced by and existing in nature, and the latter is mana as existing in the Mage). Od is simply mana that a Mage’s magical circuits have filtered and collected from the external surroundings (ie. natural mana); a Mage’s magical circuits do not create mana per se. There is no characteristic difference at all between natural and internal mana (read: they are the exact same thing) other than where the Mage got the mana from once channeled to perform magic.

    My decision to translate maryoku as “mana” was a conscious one. I think we can all agree that mana is linguistically equivalent to maryoku as used in the Nasuverse. “Magical energy” is long and pedantic, and given how often maryoku is mentioned in the Nasuverse it’s pointless and retarded to use the longer, less commonly-used term in English when there is no real need to. Should the distinction between the two types of mana even need to be made, distinguishing between the two is easy, like I already did in the above: simply translate マナ as “natural mana” and オド as “internal mana”. Nothing of value is lost, given that マナ and オド are simply types of maryoku.

    And let’s not even talk about using “prana” (as suggested by that w/e TypeMoon wiki thing). I’m not using some random Indian substitute term just because it’s somehow wrong to use mana when maryoku == mana anyway.

    I do believe I made it quite clear in my TypeMoon translations that my experience has been entirely rooted in the original Japanese and that I don’t care very much for how the terms have been previously translated. Just because it’s been done before, it doesn’t necessarily mean it’s 100% correct and I have to agree with it. Neither am I going to waste my time reading up on how the terms have been translated before when differences exist between official and fan translations (and even between separate fan translations) of the terms anyway.

  7. SerKharl on October 8, 2011 at 9:24 am said:


    in case someone is still having acid problems and the like, I’m using the MPC + HC with LAV and madvr atm.

  8. Wow, I didn’t know you release this on Hi10p!!
    I’ll start the download right away!! ^^

  9. tryanne on October 10, 2011 at 1:09 am said:

    hey, i’ve downloaded ep 1 for this, updated my MPC, 64-bit, now i couldn’t see anything on my video, only the audio can be heard.. any way to fix this?? :S

  10. tryanne on October 10, 2011 at 1:18 am said:

    forget wht i’ve said… i dled another type of MPC [CCCP] as stated from the previous comments.. no more acid, and no more black screen~ <3 thanks 🙂

  11. I downloaded and installed this – http://www.cccp-project.net/download.php?type=cccp – on default settings, cause I have no idea what any of that mumbo jumbo means anyway (>_<). The 10-bit files play perfectly on MPC, but the thing is, I don't want to use MPC. Anyone know how I can play 10-bit on Windows Media Player?

  12. subarufreak on October 10, 2011 at 11:17 pm said:

    i thought it was every 10 years… not every 60

  13. subarufreak on October 11, 2011 at 12:30 am said:


  14. Leon-Gun on October 11, 2011 at 5:09 am said:

    @subaru: if you mean the war, there’s special reasons why the 5th War happened only ten years after the 4th. Usually it takes the Grail 60 years to reappear (and it appears in a different spot from 4 specific places every war).

  15. ZEROibis on October 16, 2011 at 8:07 pm said:

    I can not wait to be able to watch this once I can get xbmc to play 10bit files. As I have literally thousands of gb of anime I need and use the databasing features of xbmc to keep track of everything.

  16. tomtomvot on October 30, 2011 at 4:00 am said:

    why can’t i see any subtitles?

  17. beterhans on November 16, 2011 at 2:26 pm said:

    unable to play by Using mplayer or VLC on Linux. and I’ve tried to compile the latest ffmpeg and mplayer with x264 but still crash on your 10 bits files. Only able to play this on my Mac by using MplayerX from the App store. and I don’t use windows.

  18. martinez on November 16, 2011 at 6:07 pm said:

    @betterhans…………. open this


    and install SMPlayer as the GUI. it will works! sorry i just using Ubuntu. never try with another distro

  19. ummm when i dled it its a green screen….

  20. dxthegreat on December 11, 2011 at 8:03 pm said:

    Just wondering… who directed the animation for this ep?

  21. Pingback: Fate/Zero Begins! | Akashic Records - Chad Senga

  22. It must be taken into consideration if they accept gamers from other country.

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